![]() ![]() #Morrrowind more enemies mod mod#This one should do the job.ĭue to the way Morrowind was made you will likely get in your cells some creatures I removed in the mod or have the same NPC twice in some dungeons you never explored before. I created this mod on the french version so you will likely need a cell translator-converter tool to fully enjoy it on your version. You can also kill him and loot him, don't worry he respawns. If you don't have much money buy him the fortify alchemy spell it will help you get rich very quickly. #Morrrowind more enemies mod plus#He has everything you need to become nearly invincible even without wearing any armor plus new spells. To prepare your character I put a daedroth merchant outside Caldera. I modified other things but I won't make you a complete list because I didn't create any changelog and to keep some surprises. I set many NPC's I don't want to respawn to level 255 with buffed up stats for an even harder fight. I added new custom creatures in many of these places for an even greater challenge. I also set as hostile many NPC's who are more or less friendly in the vanilla game. I modified and replaced the generic hostile NPC's in Solstheim. I gave all my new clothes, armors and weapons a very enchantment capacity among other things.Īll my custom armors of the same weight-class have the same quality by the way. In this mod you will notably find 190 enchanted amulets, 486 enchanted armor parts and 1102 enchanted weapons in your enemies' leveled lists including the unused wooden crossbow, daedric and dwemer longspears and in Solstheim the nordic silver spear plus the stalhrim shortsword and spear. I created a lot of new items to help you make your character become a one (wo)man army. This means if you've killed a NPC long ago and his corpse vanished in the vanilla game he will be back forever. I set the NPC's I want to respawn to level 250 with auto-calculated stats, a custom made equipment on leveled list and set them as leveled creatures. If your answer is yes this mod is for you. If you're updating from a savegame you made with the previous version you should better unequip any enchanted equipment piece coming from the previous version.Īre you tired of all these dungeons that remain empty forever once you raided them?Īre you tired all of these you kill in 2 times 3 movements without even forcing?ĭo you love these fights where you can't prevent wondering if you'll get out alive? ![]() Plus 10 weapons with an absorb luck enchantment ![]() You will find 1102 enchanted weapons using the following enchantments: More precisely I added 2 enchantments per kind of armor piece with the following constant effects, sometimes mixed: Each armor piece the average hostile NPC's wear has a 33% likelihood to be enchanted. I added 2 enchantments per type of armor piece for a total 14 enchantments. ![]()
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